Wednesday, March 18, 2015

Tech Review #1: Kahoot!

For my tech review, I examined Kahoot! Kahoot! is a game-based classroom response system. I have seen it used in numerous elementary schools at various grade levels, each time witnessing high student engagement. The purpose of the tool is to ask thought-provoking questions in an engaging way through an audience response system. It provides instant feedback that shows the correct answer, allowing for discussion of the question and to check for understanding after each question.

To get Kahoot! in your classroom, first create a free account on their website. From there, there is the option to create your own "Kahoot" (as they call them) by making a quiz, starting a discussion, or polling the class through a survey. If you don’t want to create your own, there is the option to search from the hundreds of thousands of public Kahoots that already exist. Compared to other classroom response systems I have used, I like how there is the option to search from public Kahoots with this program. No need to reinvent the wheel, right? This also gives the option for grade level team members to use the same Kahoots, as they would just search and find the Kahoot created by one of the team members. This allows for simple, yet effective, collaboration.

After you have created or chosen the Kahoot you would like to give your students, it is time to use it. Students can participate in a Kahoot with virtually any device that allows them to connect to the Internet. Students go to kahoot.it on that device using any browser, where they are prompted to enter the game-pin. Each Kahoot that is created or accessed comes with a unique game-pin. As the teacher, you provide the pin to your students. What is nice about this program is no account is necessary to play a Kahoot. The only thing needed is the game-pin. 

Necessary pieces of technology for a successful Kahoot! experience:

1. Teacher laptop or computer to log into Kahoot! to present the Kahoot. (I think an iPad that can be displayed on a projector with a program like Reflector would work as well.)

2. A projector to show the teacher's screen to the class (this is the only place the questions are displayed)

3. A device that connects to the Internet for students to participate in the Kahoot (Laptop, computer, iPad, iPod, cell phone, etc.)

Below is a screenshot of what would be displayed on the projector from the teacher's device. Students will enter the game-pin into their device. 



After entering the game-pins, students will then enter their names. This allows you to gather assessment data on your students at the same time!


  
Once students are in, they will see the following screen.


The teacher will see the screen below. As you can see, this shows the number of players (1), allowing the teacher to know when all students are in. Under "Kahoot!" you can see my name (Court), allowing students to search for their name, so they know they are in. 
 


Now it's time to take the quiz by the teacher clicking "Start Now." The question is only displayed on teacher's screen, making a projector necessary as a visual cue. The number 12 on the left is the timer, allowing students to move through the questions quickly. It would be interesting to learn if the amount of time can be adjusted or eliminated as an option. The "0 Answers" on the right shows how many students have answered. 


Below is what students see on their screen. This makes this program appropriate for lower elementary as well with the visual cue. Students would select their answer. 


After all students have answered the question or time is up, the answers are shown in the form of a graph. The check marks indicate the correct answers. The numbers on the top of each bar indicate how many students chose each particular answer choice. This allows for an instant assessment, allowing the teacher to know how much discussion is needed on the particular question. The Kahoot won't move on until the teacher clicks next, allowing for as much discussion as necessary. 


And the end of the Kahoot, the overall results are shown. It would rank the students by correctness. Depending on the nature of the quiz and the competitiveness of the class, this could be really fun. If this does not appeal to you or the nature of the classroom, then simply stop projecting your teacher screen. It prompts you to move to this screen. In the black rectangle, it allows you to "Download results," allowing you as a teacher to go back and view the results of your class. 


When using public Kahoots!, the program allows you to preview each Kahoot. This allows you to simultaneously see your screen and the students' screens at the same time, while also reviewing the questions. This allows you to go through the public Kahoots quickly and check them before having the students play. 



I foresee Kahoot! being used with any grade level, as the questions can be made to any developmentally appropriate level. I came up with a couple of classroom ideas below.

I would use this in a 2nd grade classroom as a review of the book we have been reading. This will allow me to check for student understanding and test numerous literacy skills including comprehension, vocabulary, predicting, etc. Since the program pauses after each question, this allows me to discuss the correct answer with my students. The results I can download at the end would be useful to know which students need further instruction. 

I would also use this in a 5th grade classroom, allowing the students to create their own Kahoots. This could be used as a review game in a social studies classroom where students will create and take each other’s Kahoots to review the content. Students would have the freedom to create a quiz, a discussion, or a survey, allowing for effective differentiation. An email address is required to create an account. 

I will most definitely be using Kahoot! in my future classroom. I suggest everyone at least gives it a try! What are ways you have used Kahoot! in your classroom? 



5 comments:

  1. Courtney,

    I love this app and the ideas, knowledge and learning you have gained from researching this tool! It is organized very well, which allows all ages of learners to use it, and it is creative and colorful to appeal to younger students. It is also a very versatile tool, which all educators love! Kahootl can be used in mathematics, science, social studies, language art, spelling and reading for formative assessments. I am genuinely interested in this tool because of its' versatility, it allows for teachers to check up on the progress of students without dampening the mood of the learning environment. It is fun, engaging and can be used for projects with older students as well!

    You have given a wonderful tool that all of us can benefit from, so thank you! I have already experimented with Kahootl myself and plan to use it in my future teaching career as well!

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    1. That's great to hear, Natalie! I'm really glad you tried it out yourself. I would encourage you to try it during your practicums or student teaching as well. I, too, love the versatility that comes with the program. Kahoot! can be exactly what you want it to be, which is wonderful. I love how fun and engaging it is!

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  2. Courtney
    I think this tool is awesome, I love that it can quickly check students understanding before continuing on with the lesson and confusing the students. This is something I would use in my classroom. Is there away for the teacher to see what students chose what answers, so you know who is not getting it?

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    1. Hi Kristen! I believe once you have finished the Kahoot, it will bring you to the "Final Scoreboard." From there, you have an option to download the results. I have never downloaded the results, but I am assuming it divides it by student since each student entered his or her name before they began the Kahoot. That will be something good to play around with!

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